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121. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Dave Stark wrote: even if it was literally a kill that cost 0 isk, the fact that you're unwilling to even attempt not to be ganked is why you deserve to be ganked. Pretty sure if they were making no effort there'd be a lot more freighters fl...
- by S Byerley - at 2013.09.01 20:23:00
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122. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
baltec1 wrote: S Byerley wrote: You expecting free kills in highsec is unreasonable. They aren't free. His words; not mine.
- by S Byerley - at 2013.09.01 20:13:00
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123. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Dave Stark wrote: what type of PC you have is irrelevant. It presumably limits how many cats you can box. Quote: also, you thinking it's unreasonable to have a fleet of half the size in order to not be a free kill is the reason why freig...
- by S Byerley - at 2013.09.01 20:09:00
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124. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Mallak Azaria wrote: Care to link some of these killmails, or is this just another false claim like the one you made about freighters being suicide ganked by Bat Country every 20 minutes? http://eve-kill.net/?a=kill_detail&kll_id=184715...
- by S Byerley - at 2013.09.01 19:59:00
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125. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Dave Stark wrote: when it takes an amount of players in double figures to gank a freighter, is it really unreasonable to expect a freighter to bring less than half of that amount to reduce the chance they get ganked? Yes. Also pretty sure y...
- by S Byerley - at 2013.09.01 19:37:00
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126. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Matari Akiga wrote: Bonused dual web ship to help me get into warp quicker, a fast high mass battleship like a mach to bump the bumpers, ships scouting ahead and if I am feeling paranoid dual logi support and a smart bombing cruiser with MWD to...
- by S Byerley - at 2013.09.01 19:25:00
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127. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Dave Stark wrote: i see you've resulted to personal insults Insult? I was just lamenting the fact that I expected you to understand the preceding post and you completely misinterpreted it.
- by S Byerley - at 2013.09.01 18:33:00
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128. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Dave Stark wrote: people keep mistaking me for some one polite, and nice. Not really; I do keep overestimating your reading comprehension though.
- by S Byerley - at 2013.09.01 18:24:00
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129. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Dave Stark wrote: i didn't make a single comment about it being impractical due to cost/logistics, at all. perhaps you should learn to read then you'd be able to make meaningful contributions to the thread. It's considered polite to give som...
- by S Byerley - at 2013.09.01 18:16:00
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130. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Dave Stark wrote: the criminal flag is always 15 mins. Never said it wasn't. Dave Stark wrote: random player: {stupid idea regarding balance discussion} me: {that's an impractical idea due to cost/logistics} you: {but Stark is contradic...
- by S Byerley - at 2013.09.01 17:51:00
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131. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Dave Stark wrote: S Byerley wrote: How many pilots would it take to cycle ships? I suspect less than 30. cycling every 10 seconds. 15min criminal flag. 15*60 = 900 900/10 90 players. Depends where it happens to some extent I guess, ...
- by S Byerley - at 2013.09.01 17:46:00
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132. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Dave Stark wrote: S Byerley wrote: Dave Stark wrote: and people used to be pretty sure the earth was flat. Pretty sure they didn't: http://en.wikipedia.org/wiki/Myth_of_the_Flat_Earth Guess you just can't win today? and yet magic...
- by S Byerley - at 2013.09.01 17:16:00
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133. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Dave Stark wrote: and people used to be pretty sure the earth was flat. Pretty sure they weren't: http://en.wikipedia.org/wiki/Myth_of_the_Flat_Earth Guess you just can't win today?
- by S Byerley - at 2013.09.01 17:11:00
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134. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Dave Stark wrote: S Byerley wrote: Dave Stark wrote: S Byerley wrote: Mallak Azaria wrote: This just in: Highsec suicide gankers will throw away a T2 Recon every 10 seconds to stop your JF from jumping out of the system But but.....
- by S Byerley - at 2013.09.01 17:04:00
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135. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Dave Stark wrote: S Byerley wrote: Mallak Azaria wrote: This just in: Highsec suicide gankers will throw away a T2 Recon every 10 seconds to stop your JF from jumping out of the system But but... cost isn't a balancing factor. we we...
- by S Byerley - at 2013.09.01 16:58:00
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136. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Mallak Azaria wrote: This just in: Highsec suicide gankers will throw away a T2 Recon every 10 seconds to stop your JF from jumping out of the system But but... cost isn't a balancing factor.
- by S Byerley - at 2013.09.01 16:51:00
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137. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
Dave Stark wrote: Infinity Ziona wrote: No need, simple to not allow capitals to be put into a hold or not allow them to be assembled in high, or not allow freighters with capital ships in hold to enter high sec or more fun to have customs ...
- by S Byerley - at 2013.09.01 09:54:00
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138. Adapt Freighter and Jump Freighter - in EVE General Discussion [original thread]
baltec1 wrote: Quote: Barge ganking wasn't particularly out of control before the revamp either. And CCP have admitted they got that one wrong. [citation needed]
- by S Byerley - at 2013.09.01 06:39:00
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139. Why the PVE of the game is so bad? - in EVE General Discussion [original thread]
Lady Areola Fappington wrote: Part of making PVE content fun would be upping the risk involved in running the missions, and..honestly, we all know where that would go. Running an actual risk of ship/pod loss when flying the optimal build would ...
- by S Byerley - at 2013.09.01 06:36:00
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140. Why the PVE of the game is so bad? - in EVE General Discussion [original thread]
Irsam Samri wrote: My idea is very good, don't bash it. Even though I used the term instancing, it's not an actual instance. it's just a deadspace complex with a prearranged scaffolding that gets players to fight over interesting scenarios. Any...
- by S Byerley - at 2013.09.01 06:15:00
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